Thursday, May 23, 2013

Quicksolver: Unity Beast Lightmapper Problem

Problem

When I upgraded from Unity 3.5 to version 4 I had problems with Unity's Lightmapping tool Beast. It has worked fine in 3.5 but completely refused working in Unity 4. I kept getting the Error "Nothing to bake. None of the Mesh Renderers or Terrains in the scene are marked as static. Only static objects will be lightmapped".

Solution

Make sure you ticked "Generate Lightmap UVs" in the Import Settings. It seems to be necessary in the new Version, although it worked fine in the old.



Still not working?


  • Check if your Objects are static in lightmapping

  • Is "Use Lightmapping" on?

  • Check if you have meshes and lights in your current scene

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